"Computer Generated Characters in Movies: From Plastic to Gummy ... to Realistic?" presented by Roald Fredrickx, KU Leuven
Join me on a brief adventure through the history of computer generated characters in movies! We will start at its plastic'y inception, discuss a then-revolutionary technique that turned the gumminess up to eleven, and introduce the current state of the art for visualizing realistic CGI characters. I discuss which things we get right, and which things are still not quite there yet (resulting in some fascinatingly uncanny results). Lastly, in order to veil this talk with a whiff of gravitas, I will briefly introduce my own work on the topic. Be advised, we might just whiz past some polymer physics and quantum field theory along the way!
Roald Frederickx is a Ph.D student in the Computer Graphics group of the Department of Computer Science at KU Leuven, Belgium. Before venturing into computer graphics, Roald obtained a Masters degree in theoretical physics at KU Leuven. His current research is aimed at efficiently rendering multiple scattering in participating media.
Friday, November 10 at 2:30pm to 3:30pm
McAdams Hall, 119
821 McMillan Rd., Clemson, SC 29634, USA