"Virtual Embodiment: Implications and Applications of Self-avatars in Virtual Environments" presented by Tabitha Peck, Davidson College
Virtual embodiment is an emerging area of virtual-reality research in which the participant in an immersive virtual environment is presented with a co-located virtual representation of a body. Viewing this self-avatar from a first-person perspective display elicits in the participant the illusion that the virtual body is in fact their own body. I will provide an introduction to virtual-embodiment research, present techniques to induce self-avatar illusions, provide an overview of my virtual embodiment research, and discuss potential applications and implications of this research related to racism and stereotype threat.
Tabitha Peck is a professor of Mathematics and Computer Science at Davidson College. She completed her Ph.D. in computer science from The University of North Carolina at Chapel Hill in 2010 and has worked in numerous research labs including the Palo Alto Research Center and the Experimental Virtual Environments (EVENT) Lab for Neuroscience. Her research interests include locomotion interfaces in virtual environments and the psychological implication of fully immersive body-swap illusions. She is an associate editor for Presence: Teleoperators and Virtual Environments and serves on the ACM SIGGRAPH education committee and the IEEE Virtual Reality program committee.
Friday, October 27, 2017 at 2:30pm to 3:30pm
McAdams Hall, 119
821 McMillan Rd., Clemson, SC 29634, USA